Senior Game Designer

Rivrs is hiring!

About

Founded in 2021, RIVRS is a game development and publishing studio based in France and Vietnam, pioneering UGC gaming on platforms like Roblox and Minecraft.

Since raising €4M in 2024, the company has consolidated its European leadership and begun its international expansion.

RIVRS designs and publishes innovative games played by millions while supporting the next generation of content creators through its internal teams, partnerships, and acquisitions.

With the integration of AI technologies and a data-driven approach, RIVRS is shaping the future of gaming by building dynamic global communities.

Job Description

About the Role

We are seeking a Senior Game Designer to join our studio in Da Nang and own the systems layer of our games : progression, core loops, and feature architecture, across one or more titles, currently with an RPG lean.

You'll work alongside a dedicated Economy Designer, who owns monetization specifically, while you focus on the mechanics and systems underneath it, setting the standard the rest of the design team builds against.

Key Responsibilities

  • Systems & Progression Design: Own core game systems : character progression, combat framework, itemization, and quest/encounter structures, across one or more titles, from concept through launch and post-launch iteration. Design how new content (classes, zones, bosses, gear tiers) integrates into existing systems without disrupting pacing or balance elsewhere.

  • Cross-Functional Collaboration: Collaborate with the Economy Designer to ensure monetization integrates cleanly with underlying systems. Work closely with Programmers on feasibility, and with Artists on how systems are communicated to players.

  • Balancing & Iteration: Use player data, funnels, and KPIs to diagnose systemic issues (retention dips, engagement drops, underperforming content) and drive the fixes. Document the systems you build clearly enough for engineering, art, and other designers to work from.

  • Mentorship & Standards: Review Junior/Middle designers' systems work before release, and mentor them on systems thinking and balancing methodology. Support consistent systems-design practices across RIVRS's internal team and partner studios.

Preferred Experience

Requirements

  • 4+ years of experience in game design with demonstrated ownership of systems or mechanical design (not just contribution to it), ideally on Roblox or another UGC platform, or in mobile free-to-play.

  • RPG systems experience (progression, itemization, quest structure) is a strong plus given our current production; comfortable designing across combat paradigms (real-time or turn-based), since direction may shift by project.

  • Strong analytical mindset with the ability to interpret player data and resolve systemic balance issues.

  • Working knowledge of Roblox Studio and Luau (Roblox's Lua-derived scripting language).

  • Experience mentoring or reviewing the work of junior/mid-level designers.

  • Fluent in English; Vietnamese is a plus given collaboration with our Da Nang-based team and regional partner studios.

  • Comfortable operating with autonomy and setting design direction independently.

Benefits and perks

  • Competitive salary with 100% salary during probation

  • Healthcare insurance & annual health check

  • Annual Performance review

  • Flexible working hours (40h/week, Mon–Fri)

  • Creative workspace with PS5, free coffee pantry....

  • High-quality work devices provided (PC, monitor, laptop…)

  • Fun bonding activities: trips, team building, parties, clubs…

  • Regular training & workshops on both hard and soft skills

  • Learn directly from experienced managers & mentors

  • An international, creative, and friendly environment where your ideas are valued

📩 Interested? Submit your CV to: rivrs.vn@rivrs.io

Additional Information

  • Contract Type: Full-Time
  • Location: Đà Nẵng